Fell and Sell furniture layout provides permanent combat buffs and boosts sales appeal. The first purchase should be furniture that pairs a combat buff with a sales appeal bonus so the player benefits on the dungeon side and the shop side at the same time. Zone stock to keep walking routes clear and sequence purchases so the first buffs land before the first expansion.
Display types including tables, racks and stands, and storage chests
Display types include tables, racks and stands, and storage chests. Tables and racks are the front-of-house display surface; storage chests are the back-of-house buffer. The display type list is attributed to guide sources; the existence of furniture that boosts sales appeal is part of the official Steam feature list.
Zoning stock and keeping walking routes clear
Zoning stock into themed clusters and keeping walking routes clear raises customer throughput and the price ceiling. The zoning and walking-route framing is attributed to guide sources; the price-ceiling mechanism is part of the official Steam feature list.
Furniture that grants permanent combat buffs
Some furniture grants permanent combat buffs including health, attack power, and movement speed. The buffs apply on the next run and persist across cycles, which makes them the highest-impact furniture category. The buff categories are attributed to guide sources; the existence of permanent combat buffs from furniture is part of the official Steam feature list.
Furniture that raises customer capacity and commercial appeal
Some furniture raises customer capacity and commercial appeal. The commercial appeal feeds the price ceiling, which in turn raises the marginal gold per sale. The capacity and appeal framing is attributed to guide sources; the price-ceiling mechanism is part of the official Steam feature list.
How to sequence purchases
Sequence purchases so the first buffs land before the first expansion. The first purchase should be furniture that pairs a combat buff with a sales appeal bonus so the player benefits on the dungeon side and the shop side at the same time. Subsequent purchases can fill out the combat buff set, then layer on commercial appeal, then expand capacity. The sequencing rule is attributed to guide sources.
FAQ
Which Fell and Sell furniture should I buy first?
Buy furniture that pairs a permanent combat buff with a sales appeal bonus first. The combat buff applies on the next run; the sales appeal raises the price ceiling on the next shop day.
Can furniture give both a combat buff and a sales appeal bonus?
Yes. The first furniture purchase should pair both effects so the player benefits on the dungeon side and the shop side at the same time.