The Fell and Sell Quest Board sits relative to the dungeon entry and turns run objectives into gold, gear, and blueprints. Stack a board objective onto a run already planned so the dungeon descent and the board payout happen on the same cycle. The official Steam feature list confirms the board turns expedition results into gold and gear; placement and reward specifics are attributed to guide sources.
Where the board sits relative to the dungeon entry
The Quest Board sits relative to the dungeon entry so a player can pick up an objective on the way into the dungeon and turn in the result on the way out. The placement is attributed to guide sources; the existence of the board and its purpose is official Steam feature text.
How run objectives are set
Run objectives are set on the board before descent. The objective can target a haul type, a material count, a specific enemy, or an altar interaction. The objective categories are attributed to guide sources; the existence of run objectives is part of the board's purpose in the Steam feature list.
Reward types including gold, gear, and blueprints
Reward types split into gold, gear, and blueprints. Gold feeds the shop reinvestment cycle; gear feeds the next run; blueprints unlock crafting recipes that change the crafting-versus-selling decision on the next cycle. The reward type split is attributed to guide sources.
Stacking a board objective onto a run already planned
Stacking a board objective onto a planned run means picking the objective that aligns with the run's existing trajectory rather than rerouting the run. A run planned for iron and wood haul can stack an objective that targets iron and wood; a run planned for the Living Forest can stack an objective that targets foraged materials. The stacking rule is attributed to guide sources.
Why it effectively pays twice
The Quest Board effectively pays twice because the haul banks on the shop surface and the objective pays out on the board. The banked haul prices through the shop, and the objective payout adds gold or gear that funds the next reinvestment. The double-pay framing is attributed to guide sources; the existence of both the shop surface and the board is official Steam feature text.
FAQ
What does the Fell and Sell Quest Board pay out?
Reward types split into gold, gear, and blueprints. Gold feeds the shop reinvestment cycle; gear feeds the next run; blueprints unlock crafting recipes that change the crafting-versus-selling decision on the next cycle.
Can I stack a Quest Board objective onto an existing dungeon run?
Yes. Pick the board objective that aligns with the run's existing trajectory rather than rerouting the run. A run planned for iron and wood haul can stack an objective that targets iron and wood.