Dungeons and expeditions

Fell and Sell dungeons hub: runs, extraction, altars, weapons, foraging

Run priority, extraction and the death penalty, altar effects, weapon choice, crafting versus selling, the Quest Board, and the Living Forest foraging events. Each topic answers one real loop decision so the dungeon side of the loop stays readable.

Last reviewed:

The dungeon side of the Fell and Sell loop covers seven topics: how to fight through a run, when to extract and what is lost on death, what altars like Shrink and Midas Touch do, which weapon to carry, how crafting interacts with shop pricing, how the Quest Board pays out, and how the Living Forest's goblin raids, thunderstorms, and mushroom season change a foraging trip. The dungeons hub routes search users to the dedicated page for each topic.

Cluster
Dungeons and expeditions
Topics
Runs, extraction, altars, weapons, crafting, quests, foraging
Hub weight-bearing route
/dungeons
Parent hub
Homepage
Cross-link
Shop hub

Cluster overview

Fell and Sell runs as a single economy with the dungeon on one side and the shop on the other. The dungeon cluster covers run mechanics, the death penalty, altar effects, weapon choice, crafting versus raw material selling, the Quest Board, and the Living Forest foraging events. Each leaf page answers one real loop decision and links back to this hub. Recommended reading order for a new player: dungeon guide first, then extraction and death penalty, then altars and builds, then weapons, then crafting and gear, then the Quest Board, then the Living Forest. The hub can be read in any order after that.

Dungeon-cluster leaf pages

How dungeon results feed the shop

Every dungeon cluster outcome eventually prices into the shop. Banked hauls price into the shelf, crafted gear either equips the next run or shelves at a higher margin, and the Quest Board pays out in gold plus gear that loops back into the next run. The dungeon side feeds the shop side; the shop side funds the dungeon side. The cross-link between the two hubs is on the shop hub page as well.

FAQ

What is the recommended reading order for the dungeon cluster?

Dungeon guide first, then extraction and death penalty, then altars and builds, then weapons, then crafting and gear, then the Quest Board, then the Living Forest foraging.

How do the dungeons and shop clusters connect?

Banked hauls price into the shop, crafted gear either equips the next run or shelves at a higher margin, and the Quest Board pays out in gold plus gear. The dungeon side feeds the shop side; the shop side funds the dungeon side.